Naval combat
Cannons and harpoons on a three-second reload. Iron, chain and heated shot: slow a ship down or set it burning.

Free to play · Never pay to win
Naval MMO · In development
A naval MMO on one shared sea. Real-time ship battles against other captains and the monsters of the deep, four confederations at war, clans, fleets and honor earned under fire.
Every captain sails the same 8 km of water. No instances, no lobbies.
Movement, hits and rewards are decided by the server, so the fight is the fight.
A 60-minute day. When it gets dark, the Night Crab hunts.
FAIR SEAS
Navalorn costs nothing to download and nothing to play. Everything that wins a fight is earned at sea: no ship, cannon or point of damage is for sale, and it never will be.
Quality of life and looks, nothing more. A premium captain hits no harder, sails no faster and carries no better guns than anyone else.
THE GAME
Navalorn is played from the captain's eye above the water: click the sea to sail, pick a target and fire.
Cannons and harpoons on a three-second reload. Iron, chain and heated shot: slow a ship down or set it burning.
Smugglers patrol the lanes and crabs break the surface. After dark the Night Crab comes for anyone in reach.
Found a clan, raise its tag over your ships, and choose your pacts, alliances and wars.
Sail together. A fleet shares every reward by the damage each captain dealt, and talks on its own channel.
Sink enemy captains to earn honor. Titles go by your place among all captains, from Deckhand to the very top.
Fifteen quests a level across five tiers, a daily quest, and a Captain's Codex of skills to shape your ship.
CHOOSE YOUR SIDE
Every captain sails for one of them. Your side decides who is a friend on sight and whose ships are fair game.

Cold water, long patience.

First to fire, last to leave.

Warm seas and open hands.

Bronze, trade and the setting sun.
HOW IT PLAYS
Every captain starts on a sloop in the harbour. Fit cannons, harpoons, sails and a war deck.
Sink smugglers and sea monsters, take the chests they leave and carry the loot home before someone takes it from you.
Level up, spend Codex points, climb the honor ladder and put your clan on the board.
WORLDWIDE
Europe is open for testers today. We are building servers in North America, South America and Asia, so captains everywhere can sail with a low ping. One account plays on every server.
Our first sea
In the works
In the works
In the works
PATCH NOTES


A free-to-play MMO, now in closed testing on its European server, with North America, South America and Asia to follow. Create a captain in the game client and you will be at sea in a minute.